Sildur's Shaders Mod 1.14.4 | 1.12.2 Screenshot :
Reflections are mostly stored in composite1.fsh. Currently there's only water reflections. Other kind of reflections(specular mapping) will return together with Parallax mapping at some point.
Basic shaders should work on pretty much every system. Vibrant shaders supports almost all GPUs sometimes you have to update your drivers if you run into issues. Especially Intel HD gpus require the latest drivers provided by intel or else shaders might not work.
Enable or Disable an effect
*Note, newer optifine versions for 1.8.9+ with the inbuild shadersmod allow you to enable or disable effects ingame while playing. Just go to: options -> video settings -> shaders -> pick a shader from the list -> shader options. To enable an effect, remove the 2 slashes (//) infront of something like: //#define Bloom -> #define Bloom To disable something add 2 slashes (//) infront of something like that: #define Bloom -> //#define Bloom
Where can I find more or other effects?
Most effects are stored in final.fsh, some in composite.fsh. Reflections can be found in composite1.fsh. Waving objects can be found in gbuffers_terrain.vsh.